Author Archives: Steve

Your Games Industry Needs You

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Your Games Industry needs YOU!

Brains Eden 2012. Pre-Event Seminar.

 

A programme of talks focusing on what it’s like working in the games industry.

 

Location: LAB 002 at Anglia Ruskin University, Wednesday 25th April from 2pm, followed by a social gathering at the Tram Depot, 3 Dover Street.

 

James Sweatman – Senior Games Designer, Jagex ‘So you want to be a Games Designer?’

 

David Walsh – Managing Director, Frontier ‘An overview of Frontier and its ethos’

 

Mark Brassington – Senior Artist, Jagex ‘Games Industry guidance for Artists’

 

Mike Ball – co-founder, Ninja Theory ‘Games Development’

 

Matthew Power – Graphic Designer, Sony (SCEE) ‘Graphic Design for the Games Industry’

Global Games Jam at UCS

 

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Big thanks to Rob Kurta at University Campus Suffolk for organising a local hub for the Global Games Jam. Teams from UCS and Anglia Ruskin University gathered to make games over the weekend of 27,28,29th January. The results are really great for just a couple of days work, and when I visited on the sunday morning, it was obvious many of the teams had been working around the clock. Great experience for those taking part, download and play the games from here. My favourites are Knossos and Dark Side of the Abyss.

Old Buckehnam High School & UDK

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Today I had a group of year 11 pupils from Old Buckenham high School in Norfolk visiting the University. I gave a brief lecture about the Unreal Engine, and then the pupils worked through a small tutorial aimed at adding some interactions into Epic Citadel, the same level which you can download from iTunes and is provided free with UDK. The session was a great success and all the pupils were very keen and managed to work through the tutorial. Considering USK is an cutting edge, complicated game engine the pupils were still able to add a portcullis to a doorway and animate it opening by linking a trigger volume to it. Some pupils even managed to take it further and create a switch which controlled the portcullis. Great stuff, and all 1 1/2 hours!
Lecture notes are here. The Practical notes are here. Feel free to download and use these. If you do use them for an activity you are providing, please let me know you are using, and if you adapt them I would really appreciate a copy as well. You can download UDK from here www.UDK.com

Yesterday’s Gamer

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Josh Croft, one of my students at Anglia Ruskin University, has published his first online magazine over at Yesterday’s Gamer. Full of reviews and articles on retro games, giving a new light all our old favourites. Download it in PDF and have a read!

New Buckenham Historical Wargamers

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HOW TO GET STARTED IN SERIOUS GAMES

altOn Wednesday, I gave a talk to the Association for Learning Technology on ‘How to Get Started in Serious Games’ with Scott Hewitt from Real Projects. I talked about some of the design techniques which are useful in desiging serious games,, such as ‘Hive Solutions’ and performance monitoring. Scott then talked about some of the tools available to actually build the games, Thinking Worlds, Unity, Mission Maker, Unreal Development Kit. The full presentation can be viewed here, along with our slides. You can also view our first talk on a similar subject here.

UNREAL news FLASH !!!

Check out this link http://www.unrealengine.com/insiderblog/unreal_engine_3_comes_to_flash

Unreal Engine is now compatible with FLASH !!! Yes, that means Unreal\UDK games running in facebook! Epic are already able to run a complete Unreal Tournament 3 level inside Flash , apparently to a higher quality than on the XBOX, so this is a seriously exciting announcement. But…. and there has to be a ‘but’……this feature is not released yet…coming soon…..

Getting Started With Serious Games

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On 19th October I am Running an online webinar with Scott Hewitt from Real Projects, entitled “Getting Started with Serious Games” for the Association for Learning Technology. This is the second webinar Scott and I have presented on behalf of the ALT. I will be discussing some key game mechanics which can be used by serious games, as well as useful mechanics from Alternate Reality Games. Scott will discuss some existing examples of how gamification is being used to engage learners. Full details and sign up link are here: http://www.alt.ac.uk/events/getting-started-serious-games

September 2011 UDK

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The september 2011 Beta of UDK is now avaiable for download. Big upgrade this time, UDK games can now be published on the MAC !!! other improvements include new foliage tools and multi display support for iOS, full details here.