The June release of UDK is now available for download: http://www.udk.com/news-beta-jun2011.html
- New Foliage Editor
- Map templates
- Mobile workflow: Both PC and mobile editors are now combined into one editor
- Simplygon static mesh reduction
- New KISMET Debugger
- Decal support in Unreal Landscape
I usually avoid updating my UDK game project (yes, I am working on a iPhone game for commercial release, details will be posted on this website in the next couple of months). It can be a lot of effort to keep updating every month, but this June release is worth updating to, the new combined editor does mean some conversion work for existing projects, details here, but I’ve just been through the process, and it’s fairly straight forward. The new KISMET debugger is also a great improvement.