May Release of UDK

By | 17/05/2011



The May Release of UDK is now available for download:

Improvements include:

  • Select multiple actors and transform them as a group
  • Easier location of Named Variable in KISMET……… (glad to see this one, I regulary use named variables)
  • Skeletal mesh import time has been drastically decreased.
  • Skeletal mesh compression is now per LOD, not per mesh.
  • Skeletal mesh actors can now be converted to SkeletalMeshCinematicActors without losing data.
  • It is now possible to view different UV channels in the Static Mesh Viewer without changing the Unreal Lightmass UV coordinate index.