USc – Start UDK with Your Own Custom Map

By | 08/09/2010

First, create and save your own level from within the Unreal Editor. Assume the name of the level is MyLevel.udk (you should substitute this name for own own level name). To load this level at start-up, change the following lines in DefaultEngine.ini

Map=UTFrontEnd.udk

LocalMap=UTFrontEnd.udk

To

Map=My_Level.udk

LocalMap=My_level.udk

Leave a Reply

Your email address will not be published.